You also have a rather nifty kick that gets you out of trouble if enemies come too close. The Magic TouchĪs the archer, you can zoom in and pick off foes relatively quickly, causing more damage when zoomed than if you aren't Presumably this is to simulate the increased accuracy of your shot when taking 'proper1 aim, although it is just as easy to hit your target when not zoomed in (you can fire quicker, too).
The nature of their ranged attacks mean you can stay away from the haphazard melee combat, suddenly making the game less of a furious button-clicking exercise and more of a considered combat game (to a small extent, anyway). This means you'll end up spending virtually all your time as an archer or mage. By the time you've backstabbed the stronger enemies in one area, another batch have spawned. But relying on this is unrealistic when battles get more hectic, as there are simply too many enemies respawning at too fast a rate. Meanwhile, the scout is too weak to get involved with melee combat, and his only really useful ability is cloaking. Unfortunately, your momentum takes you past him and you often end up slashing at thin air or trying to turn midcombo, which produces similar results. What usually happens is that you hit the enemy twice and then he gets bashed to the floor. This is for two reasons first, lack of a lock-on ability makes chaining move combos together very difficult to achieve with regularity. I may just be rubbish with the warrior and scout, but you'll most likely be playing the majority of the game with the mage and the archer. The warrior is all about getting stuck into close combat, with powerful sword/ axe attacks and swift group manoeuvres the scout can cloak himself and perform an instant-kill backstab or throw a satchel charge into a group of foes the archer can make use of fire and poison gas cloud arrows (the former useful for destroying objectives in later missions) and the mage can create a large area-of-effect shield to protect himself and his allies from missile fire, heal people and fire lightning bolts from his hands.Įach character has a reasonable number of skills, but the problem is thatĪt least two of them are effectively useless. You'll be doing this in one of four guises: as a warrior, archer, scout and, worryingly for Tolkien fans, mage (see Blasphemy! overleaf). Playing those titles, you'll spend 99.9% of your time in Conquest hacking your way through unlimited armies of respawning enemies (you'll know they're respawning because you see them materialising right in front of you). Raise the enemies of the dwarf ax, crush them with the crushing power of siege catapults, shower with elven arrows, stun magic - Tolkien's Middle-earth in The Lord of the Rings: Conquest is reproduced in the smallest detail.Essentially then, for those of you who haven't had the dubious pleasure of You are waiting for exciting battles, where each participant chooses a hero and tactics to taste. You can join the ranks of the evil armies by taking control of the cave troll, oliphant, balrog or Sauron himself! The game was created by real professionals from the Pandemic studio, responsible for the brilliant Star Wars: Battlefront. In this case, it is not at all necessary to give preference to good. It seems to you a unique opportunity to take part in grand battles in the picturesque open spaces of Middle-earth. The legendary fantasy saga "The Lord of the Rings" is moving to a new level of its development in the world of electronic entertainment.
Lotr conquest pc windows 7#
OS: Windows XP (SP2), Windows Vista, Windows 7